Railworks3 - Train Simulator 2012
-
- Messaggi: 39
- Iscritto il: 17/07/2011, 12:33
Re: Railworks3 - Train Simulator 2012
Dopo qualche giorno di prova posso ufficialmente dire che nella performance non è cambiato praticamente niente
- Bremen
- Messaggi: 7050
- Iscritto il: 14/11/2009, 14:00
- Località: Milano
- Contatta:
Re: Railworks3 - Train Simulator 2012
Sarebbe stato strano il contrario.
Quel "team" non riuscirà mai a sistemare i casini in un motore grafico fallato di base.
Quel "team" non riuscirà mai a sistemare i casini in un motore grafico fallato di base.
You and us, or I and them
There comes a time to take a stand
The wheel is watching all, it keeps on burnin
There comes a time to take a stand
The wheel is watching all, it keeps on burnin
- Bremen
- Messaggi: 7050
- Iscritto il: 14/11/2009, 14:00
- Località: Milano
- Contatta:
Re: Railworks3 - Train Simulator 2012
La "nuova" patch doveva uscire a metà dicembre dopo 2 settimane di betatest.
Visto che avevano paura dell'ennesimo epicfail hanno assoldato altri 300 betatester.
Dopo oltre 1 mese e mezzo dall'annuncio della patch non si è ancora vista una possibile data per la release.
Domanda: il codice beta degli RS.com fà realmente cosi tanto schifo o quelle che per loro sono modifiche pesanti al codice in realtà non esistono?
Visto che avevano paura dell'ennesimo epicfail hanno assoldato altri 300 betatester.
Dopo oltre 1 mese e mezzo dall'annuncio della patch non si è ancora vista una possibile data per la release.
Domanda: il codice beta degli RS.com fà realmente cosi tanto schifo o quelle che per loro sono modifiche pesanti al codice in realtà non esistono?
You and us, or I and them
There comes a time to take a stand
The wheel is watching all, it keeps on burnin
There comes a time to take a stand
The wheel is watching all, it keeps on burnin
- Bremen
- Messaggi: 7050
- Iscritto il: 14/11/2009, 14:00
- Località: Milano
- Contatta:
Re: Railworks3 - Train Simulator 2012
"It's called an NDA and they do not have 300 any more they are down to 230. They dropped 70 people for blabbing in the forums/facebook about being a beta tester. "
http://www.trainsim.com/vbts/showthread ... date/page1
Quindi dire di far parte del beta test è un peccato talmente grave da portare alla cancellazione dello stesso betatester.
Chissà cosa ne direbbero i Betatester di diablo3... di dota2... di #altri_giochi dove fare il betatester è normale e parlarne in pubblico, entro limiti, è NORMALISSIMO.
Sempre più EpicFail.
http://www.trainsim.com/vbts/showthread ... date/page1
Quindi dire di far parte del beta test è un peccato talmente grave da portare alla cancellazione dello stesso betatester.
Chissà cosa ne direbbero i Betatester di diablo3... di dota2... di #altri_giochi dove fare il betatester è normale e parlarne in pubblico, entro limiti, è NORMALISSIMO.
Sempre più EpicFail.
You and us, or I and them
There comes a time to take a stand
The wheel is watching all, it keeps on burnin
There comes a time to take a stand
The wheel is watching all, it keeps on burnin
-
- Messaggi: 39
- Iscritto il: 17/07/2011, 12:33
Re: Railworks3 - Train Simulator 2012
Tra l'altro non mi sembra che nell'NDA che è stata accettata come beta tester sia incluso l'obbligo di non dire di essere beta tester:
Tra l'altro è uguale a, per esempio, l'NDA che ti fa firmare la microsoft per i suoi beta testing del tipo:TS2012 Beta – Terms of Use and Nondisclosure Agreement
By playing the TS2012 beta, you acknowledge that everything related to this beta is confidential and should be treated as confidential. Please keep in mind that features you see in this beta may change or be removed in the final version and those features should always remain confidential.
1. Do not take photos, videos, or audio recordings of the beta software.
2. Do not post photos, videos, or audio recordings of the beta software on any venue.
3. Do not describe any part of the beta software on any venue except the beta support email address.
4. Do not allow others to play or watch you play the beta software.
5. Do not leave the beta software running unattended.
6. Do not attempt to hack, modify, decompile, reverse engineer, or otherwise tamper with the beta software.
7. Do not attempt to copy or redistribute the beta software.
8. Do not provide your download token to someone else. It is meant for you only.
9. You understand that you will be using beta software which, while unlikely, may cause crashes or other errors on your PC, and agree to use the software at your own risk. RailSimulator.com will not be responsible for repairing or replacing personal equipment that may be damaged as a result of using beta software.
By joining the beta programme, you are giving your consent to receive e-mails from RailSimulator.com Limited that are related to this beta and agreeing to maintain confidentiality. Violations of these Terms of Use and Nondisclosure Agreement may result in being banned from the beta and/or legal action.
Notes:
1. RailSimulator.com Limited may withdraw this beta software at any time and will withdraw it at the end of the testing period.
2. Additional content you may have purchased for TS2012 will not work with this beta
Vabbè il succo è che sono ridicoli in ogni cosa che fannoBy playing the Microsoft® Flight Beta, you acknowledge that everything related to this alpha is confidential and should be treated as confidential. Please keep in mind that features you see in this beta may change or be removed in the final version and those features should always remain confidential.
1. Do not take photos, videos, or audio recordings of the Beta software.
2. Do not post photos, videos, or audio recordings of the Beta software on any venue.
3. Do not describe any part of the alpha software on any venue except the official Flight Beta Connect website.
4. Do not allow others to play or watch you play the Beta software.
5. Do not leave the Beta software running unattended.
6. Do not leave the official Flight Beta Connect or Flight Beta website running unattended.
7. Do not threaten or abuse other participants in the beta software or on the official Flight Beta Connect website.
8. Do not attempt to hack, modify, decompile, reverse engineer, or otherwise tamper with the beta software.
9. Do not attempt to hack or otherwise interrupt the official Flight Beta Connect website.
10. Do not attempt to copy or redistribute the Beta software.
11. Do not provide your download token to someone else. It is meant for you only.
12. ALL content related to this beta, including beta announcements and other e-mails, screenshots taken by yourself or other beta participants, Microsoft surveys related to Microsoft Flight, forum posts, bugs, the game itself, and any other content or communications related to the beta are confidential and not to be shared with any other person or venue outside of this beta.
13. You understand that you will be using beta software which, while unlikely, may cause crashes or other errors on your PC, and agree to use the software at your own risk. Microsoft will not be responsible for repairing or replacing personal equipment that may be damaged as a result of using beta software.
14. After submitting the application survey, you may receive emails from Microsoft Studios with announcements and important information regarding the beta software.
Violations of these Terms of Use and Nondisclosure Agreement may result in being banned from the beta and/or legal action.
- Bremen
- Messaggi: 7050
- Iscritto il: 14/11/2009, 14:00
- Località: Milano
- Contatta:
Re: Railworks3 - Train Simulator 2012
Quoto.
Tra l'altro hai notato come le due liste siano "quasi identiche"? Probabilmente esiste una lista tipo e tutti usano quella, oppure gli epicfail l'hanno copiata e adattata.
Tra l'altro hai notato come le due liste siano "quasi identiche"? Probabilmente esiste una lista tipo e tutti usano quella, oppure gli epicfail l'hanno copiata e adattata.
You and us, or I and them
There comes a time to take a stand
The wheel is watching all, it keeps on burnin
There comes a time to take a stand
The wheel is watching all, it keeps on burnin
- Bremen
- Messaggi: 7050
- Iscritto il: 14/11/2009, 14:00
- Località: Milano
- Contatta:
Re: Railworks3 - Train Simulator 2012
http://forums.uktrainsim.com/viewtopic. ... 575cdbd36a
Ovviamente sarà un update stratosferico che aumenterà la qualità della simulazione e la velocità di rendering del motore grafico.
Non posso sempre postare che sarà l'ennesimo epicfail... sarebbe troppo facile.
You and us, or I and them
There comes a time to take a stand
The wheel is watching all, it keeps on burnin
There comes a time to take a stand
The wheel is watching all, it keeps on burnin
- Brighello
- Messaggi: 1388
- Iscritto il: 01/10/2010, 18:54
Re: Railworks3 - Train Simulator 2012
Queste due frasi sono il riassunto della discussione
This is why I have grave reservations about the "casual" means of releasing information, as opposed to a structured and official section on the official website
after trolling through all announcements RSC made.. I saw nothing..
This is why I have grave reservations about the "casual" means of releasing information, as opposed to a structured and official section on the official website
after trolling through all announcements RSC made.. I saw nothing..
Da domani saprò se sarò libero!!!
- Bremen
- Messaggi: 7050
- Iscritto il: 14/11/2009, 14:00
- Località: Milano
- Contatta:
Re: Railworks3 - Train Simulator 2012
Rullo di tamburi.
"Train Simulator 2012 will be updated on Steam around 19:00 (UK time) on 8 February. This will be an automatic update for all TS2012 users as soon as you next go online."
http://www.railsimulator.com/newsdetail.php?Ref=366
Questa è la lista dei nuovi bug:
Fix for floating grills
Digital Clocks illuminate at night - Nomination per il bug più inutile del millennio.
Less GPU stalling at high frame rates - Vedremo.
FXAA replaces MLAA - Te credo...
Brake pipe pressure gauge fully working in HUD
Fix for mixed double head steam running out of fuel
Fix for facing double head steam fighting
Particle optimisations (e.g. exhaust effects) - Male non fa..
Multicore improvements - Rivedremo.
Superelevation works on 3D track - 5 mesi... non male.
Smoothed ‘dirty network building’ to stop stutters - BOH???
FXAA less blurry when SSAA enabled
Electric power on 3rd rail with no pantograph - WHAT??
Scenery decals are correctly lit
Seasonal lighting up times - Un tantino criptico.
Anti-Aliasing issues with precipitation fixed
Smoothness improvements in scenery streaming - Mai troppo tardi.
Manca il fix per le ombre dei loft... ma dato che la segnalazione l'ho fatta io.. non l'avranno manco presa in considerazione.
"Train Simulator 2012 will be updated on Steam around 19:00 (UK time) on 8 February. This will be an automatic update for all TS2012 users as soon as you next go online."
http://www.railsimulator.com/newsdetail.php?Ref=366
Questa è la lista dei nuovi bug:
Fix for floating grills
Digital Clocks illuminate at night - Nomination per il bug più inutile del millennio.
Less GPU stalling at high frame rates - Vedremo.
FXAA replaces MLAA - Te credo...
Brake pipe pressure gauge fully working in HUD
Fix for mixed double head steam running out of fuel
Fix for facing double head steam fighting
Particle optimisations (e.g. exhaust effects) - Male non fa..
Multicore improvements - Rivedremo.
Superelevation works on 3D track - 5 mesi... non male.
Smoothed ‘dirty network building’ to stop stutters - BOH???
FXAA less blurry when SSAA enabled
Electric power on 3rd rail with no pantograph - WHAT??
Scenery decals are correctly lit
Seasonal lighting up times - Un tantino criptico.
Anti-Aliasing issues with precipitation fixed
Smoothness improvements in scenery streaming - Mai troppo tardi.
Manca il fix per le ombre dei loft... ma dato che la segnalazione l'ho fatta io.. non l'avranno manco presa in considerazione.
You and us, or I and them
There comes a time to take a stand
The wheel is watching all, it keeps on burnin
There comes a time to take a stand
The wheel is watching all, it keeps on burnin
- Bremen
- Messaggi: 7050
- Iscritto il: 14/11/2009, 14:00
- Località: Milano
- Contatta:
Re: Railworks3 - Train Simulator 2012
LIsta rivista e corretta da un altro EF.com - Miei commenti in blu.
http://forums.uktrainsim.com/viewtopic. ... 2&start=15
Fixes:
Fix for floating grills
Kuju RailSimulator Bridge Lofts fixed - Solo 5 anni per un fix.
Kuju RailSimulator Digital Clocks do not illuminate at night - Idem come prima. Bug del secolo.
Fix for crash in ScriptManager update
Use actual frame timing rather than time sliced frame timing for edit camera, so frame rate is consistent with camera motion - Questo sembra sensato.
Fix for showing incorrect FPS with shift + z -
Less GPU stalling at high frame rates by flushing the command buffer when 2 frames are queued for rendering - Questo dovrebbe ridurre l'effetto "elastico".. ma finche non provo non credo.
Unstepped rather than unclamped for frame time updates on camera
Physics transformation interpolation for Player RV geometry and Physical cab camera - Ninzo
FXAA replaces MLAA
Brake pipe pressure gauge fully working in HUD
Increased protection against skidrow cracks - Chissà quanti si lamenteranno..su certi forum... .
Fix for mixed double head steam running out of fuel
Fix for facing double head steam fighting
Particle optimisations
Multicore improvments
Superelevation works on 3D track
Casting lights are scaled back on lower settings
Tile File loading optimisations - Spero abbiano risolto il caricamento delle texture del terreno...
Emitter shaders are only loaded once
Smoothed dirty network building to stop stutters - ARIBOH..
FXAA doesn’t up then down sample when SSAA enabled - less blurry
Platform character update optimisations
Incorrect water clipping fixed
Electric power on 3rd rail with no pantograph
Gantry tool offers height offset
HW instancing turned off in PS2.0 - Mmmmmmm
Changing the time of day in the scenario editor will not permanently turn off day/night type lights in the current tile
Scenery decals are incorrectly lit in TSX
Seasonal lighting up times
Invisible decals
AA issues with precipitation fixed
Day/Night lights additional fix for randomly being in wrong state
Fix for point light / spot light / water changes not saving when only
properties in the fly out are modified
Fix for hex colour parsing / display
TrainBumpSpecMask shader was ignoring specular mask fixing a loose end with Career Mode cheating
Smoothness improvements in scenery streaming
http://forums.uktrainsim.com/viewtopic. ... 2&start=15
Fixes:
Fix for floating grills
Kuju RailSimulator Bridge Lofts fixed - Solo 5 anni per un fix.
Kuju RailSimulator Digital Clocks do not illuminate at night - Idem come prima. Bug del secolo.
Fix for crash in ScriptManager update
Use actual frame timing rather than time sliced frame timing for edit camera, so frame rate is consistent with camera motion - Questo sembra sensato.
Fix for showing incorrect FPS with shift + z -
Less GPU stalling at high frame rates by flushing the command buffer when 2 frames are queued for rendering - Questo dovrebbe ridurre l'effetto "elastico".. ma finche non provo non credo.
Unstepped rather than unclamped for frame time updates on camera
Physics transformation interpolation for Player RV geometry and Physical cab camera - Ninzo
FXAA replaces MLAA
Brake pipe pressure gauge fully working in HUD
Increased protection against skidrow cracks - Chissà quanti si lamenteranno..su certi forum... .
Fix for mixed double head steam running out of fuel
Fix for facing double head steam fighting
Particle optimisations
Multicore improvments
Superelevation works on 3D track
Casting lights are scaled back on lower settings
Tile File loading optimisations - Spero abbiano risolto il caricamento delle texture del terreno...
Emitter shaders are only loaded once
Smoothed dirty network building to stop stutters - ARIBOH..
FXAA doesn’t up then down sample when SSAA enabled - less blurry
Platform character update optimisations
Incorrect water clipping fixed
Electric power on 3rd rail with no pantograph
Gantry tool offers height offset
HW instancing turned off in PS2.0 - Mmmmmmm
Changing the time of day in the scenario editor will not permanently turn off day/night type lights in the current tile
Scenery decals are incorrectly lit in TSX
Seasonal lighting up times
Invisible decals
AA issues with precipitation fixed
Day/Night lights additional fix for randomly being in wrong state
Fix for point light / spot light / water changes not saving when only
properties in the fly out are modified
Fix for hex colour parsing / display
TrainBumpSpecMask shader was ignoring specular mask fixing a loose end with Career Mode cheating
Smoothness improvements in scenery streaming
You and us, or I and them
There comes a time to take a stand
The wheel is watching all, it keeps on burnin
There comes a time to take a stand
The wheel is watching all, it keeps on burnin